I had a chance to show the 3D Zoetrope to my classmates (VR/AR). But when I showed my Zoetrope there was a problem. My 3D Zoetrope had blurred motion of the objects. I thought it was the light brightness problem. I thought the lights were too bright.
But with Simons help, we found a way to solve this problem. It wasn't the brightness problem, it was the problem with the remnant of light. Simon got the idea from the camera's shutter. We had the keep the same Hrz of the strobe but had to reduce the remnant of light. Simon gave me the idea to code the on-time shorter and off time longer.
Thanks for the help of Simon, I could have solved the problem with the blurring Zoetrope.
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